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Evil Operative

68
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3
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110
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A member registered Jun 22, 2021

Recent community posts

I would suggest fixing the slippery mouse controls. Even with the sensitivity set to fast, there's still some kind of "smoothing" applied on the mouse movement that makes it  harder to aim at platform.

For the secrets, I think having the collectibles emit some kind of a faint humming noise would make them a little easier to come across. The one and only secret I found was completely by mistake as I had lost my way.

Adding different textures to platformable surfaces will make them a bit easier to discern from walls.

That's all the suggestions I have after playing version 1.0. 

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Okay so first of all, I really appreciate you making the game a LOT easier in this new update. The previous version's difficulty was fucking BRUTAL for a porn game, but I still managed to finish it earlier. 

Big fan of the new scenes, looking forward to seeing the cum actually stick to the character model all proper (because sometimes they phase through the ghosts' bodies)

I had around 52k high score from when I had beaten the game earlier so it only took me winning one more game to unlock that last scene in the gallery. But in that Animation Recollection, is it possible to access Inky? Or can you only see the animations for Blinky atm?

Furthermore, it would be massive if you could add in more gallery scenes (like threesomes) for harder challenges e.g.

  • Finish the game without using power pellets
  • Finish the game without using bombs
  • Finish the game without losing a single life

and so on.

Everything seems a lot more polished than the previous version, love how the music dies down at the end to help you focus and the lights get dimmer to indicate that shit has gotten real. No more getting stuck on the stairs either!

Just found 1 bug: The music volume does not change alongside the other sounds when the volume is adjusted from the Options menu. Nearly killed my ears when the round started one time.

Other than that, amazing update! Keep up the good work.

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The game literally cheated me out of victory by getting me stuck on stairs multiple times when I was 648/650.

That needs fixing. Otherwise, had a lot of fun. Got me raging lmao

An FOV slider would also be good. I feel like controlling the jumps gets extremely difficult when your speed increases.

is there any place where i can listen to the songs standalone?

what are we supposed to do in this new update?

The legend is back.

Does that mean old saves will not work?

Same issue as you.

Stuff like the ribbon, which I thought would go in the accessory slot, but instead took up the headgear slot.

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By the way, I feel like there should be an option to temporarily hide the Dialog boxes on special encounters so you can see what is going on behind you on the board.

This will be massively useful in deciding whether you want to change routes or not, depending on the number of monsters in your path, which you currently cannot see from behind the Dialog box.

Another suggestion: The items should show which slot they'd be worn in, if equipped. As there have been many situations where I've deleted more valuable items thinking that the item I was about to equip was gonna go on another slot that'd replace a weaker item.

The straw hat was mistakenly given the same description as the Suine Head.

Oh yeah, definitely following and rating this one. The foundation is very strong here.

A few suggestions from my side:

- If possible, maybe add a little highlight behind the weapon you've selected in the Quick Swap menu.

- Double-click to use Items as a shortcut, instead of clicking them and pressing the "Use" button on the left.

- A Quick-Use hotbar where you can place potions and use them without having to access the inventory.

- Since the Quick-Swap menu enables slow motion mode, it should also be the same for the Inventory to maintain uniformity.

- Add a "Talk" or "Use" or "Interact" hint above the player like the one you get when you come near an item on the ground. That way the player gets to know which NPCs they can interact with. (Of course, keep this disabled for things flagged as "Secrets")

And found a few bugs other people didn't report:

- If you visit the Shop before the Inn after you meet Brofus for the first time, you can buy all the things and empty the stock, but when you visit the Inn for the first time and visit the Shop again to trigger the Merchant's wife dialogue, the stock will be completely restocked, allowing you to obtain 2 copies of the same item.

- Pressing the "Hide BG" button advances the text to the next sequence too, which (imo) shouldn't happen, and should stay the same. Perhaps the "Click to advance text" can be restrained only to clicking inside the gray dialog box and clicking anywhere outside the box would do nothing instead.

- By throwing my weapon inside the innkeeper's counter, I got myself stuck in the background in the Inn and I had to reset the game to escape.

- There are many, many, MANY places where you can throw your weapon and it just disappears forever. Most prominent example of it being if you throw the weapon from the bridge back into the town after finishing the cutscene with Leighla.

Why does this game ask for Windows Firewall permissions at the beginning each time you open the game? Also the disclaimer warning moves away way too fast for you to read anything.

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Nice to hear about the missions things. I don't know if you're working on these too but maybe also:

- A transparent menu screen while resting to see when something is going to attack you, because having the enemy get the first hit on you while the resting screen abruptly shuts off, feels a little unfair to me to be honest. At least it should offer you a chance to dash away before the enemy's first attack lands on you. The rest icon imo should also be more lit up than the others so that players get to know that there is a button that you can press there which appears exclusively when you pause the game.

- The ability to see your character's overall statistics, so that I can see the total Damage Absorption value on my character if needed.

- A way to see how much time is left in either equipping/unequipping/repairing or attacking an enemy, like a circle timer that runs out or fills up around the character's in-game marker.

- The character when dashing also gets stuck on level geometry way too often, leading to runs being completely thrown away. Maybe any way to make the dash "Slippery" wherein it just slides along walls (as if it doesn't have any friction) may help with this issue.

I've come with a few suggestions:

- Perhaps the descent into another level upon clicking the set of stairs could come with a confirmation message like "Proceed to next level?". I've faced a few situations where I've accidentally clicked on the stairs and went to the next level without actually fully exploring the current level that I was in.

- Maybe add a "screen panning" feature that allows you to move the screen without moving your character, for situations when you want to look around without zooming out.

Good progress so far, following this project with a close eye!

Nice update, really glad to see the suggestions being followed through with!

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Thanks for looking into my suggestions. A few final comments:

  • A thing that has annoyed me a bit is the fact that you can't stack unlocking your rewards, for example, on my first playthrough with Lizzy, I scored 4800 points, which should make me eligible to obtain both of her skins at once, but it's only the first skin that I unlock despite also reaching the unlock goal for the second skin, leading me to try and obtain a score of 4000 points yet again.
  • The crown picture on the right or left score tab as your current highest score is a bit intrusive on the playing field. I couldn't see what was under the crown picture and have also lost a few games because of that fact. I think the crown could either be made smaller or turned transparent and thrown inside the box itself.

Best character for me was Deery, because the buildup of the pressure with this character felt organic and also felt fun to play as. The ripping magic is a nice touch on a character that gets progressively hectic and I feel like she is the one who requires the most amount of skill to play properly. Squirrly has to be the most frustrating to play because her base movement speed is so slow and she gets a dash out of nowhere if you stop for a moment to catch your breath, leading you to rocket towards your desired direction at triple the speed.

I noticed that there was a unique set of music playing for Lizzy, was there other sets of music planned for all the different characters at one point? I also feel like different skins could have different coloured attack sprites for an extra amount of variety, since their in-game sprite gets changed already. Also I wish there was a way to go "Hardcore Mode" with everything spawning at once from the beginning while playing with Lizzy, but with all the other characters.

In retrospect, I would like to make another suggestion. Squirrly's dash cooldown bar should be moved to being around her marker in the map itself, so that you don't need to constantly look at the mana bar in order to see when to make a run for it and when to rest.

Such a beautiful game! The graphic and sound design + the weapon feedback is extremely well thought-out. On my PC, it felt like I was playing a lite version of the acclaimed mobile game Soul Knight, combined with that one flash game where you go around splatting slimes made back in the day called "Amorphous Plus+" (don't know if you've played that game)

The controls are extremely tight and concise, and the ladies are also beautiful. The small backstory that accompanies the character selection also provides a bit of character depth and detail about the heroines.

Now, only a few suggestions: 

  • It would be nice if you could pause the game and see the screen, so in a pinch you could think out a strategy to get out of crammed situations. If the screen is blocked by design choice, then you can ignore this point.
  • Maybe different ways in which the characters react on different skins, like covering their body when their clothing is torn, instead of standing completely still and making facial expressions.
  • This would be very time-consuming but an entire bevy of CG images involving characters being "harassed" by the creatures if you kill enough of one creature as an "Achievement" of sorts to work towards.
  • The ability to swap different tiles and whatnot according to your own choice, instead of it being random (might as well throw the option to actually have it be random in that selection option too)

Leaving all that out, I found a bug where creatures can touch you through corners (as well as you being able to hit them through corners), once again not sure if this was by design or not.

5 Stars, keep up the good work!

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I found a bug. You can have sex with the waitress even if you don't have 500 gold, by just moving the menu cursor down to the blank space where the option would otherwise appear. Doing so gives you negative gold.

Also, just a small QoL change I'd suggest - make the enemy drops appear instantly, instead of having them appear after their corpse fades away. This makes it so that you can walk over enemies while killing them to instantly pick up the drops.

Also the voice gets annoying for every single kill, maybe have it play on a 25% chance?

Has the Development log for the newest version not been released yet?

Speaking of dodging, currently the dodging button only plays the animation, but doesn't actually do anything in terms of avoiding attacks.

Thanks for letting me know. Good work so far, maybe a zoom feature could be implemented if these all are 3D models and won't become crusty when their size is increased?

How to you use the Tazer? I can currently only use the Invisibility ability. Also found a bug where you randomly fall through the floor and you are forced to restart.

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Where's the new monster? Tried talking to the barkeep and the fortuneteller and they both say that I don't have anything left to discover. Every item in the Quest list is also shown as 100% with a star beside it.

I'm also missing one Asaguh Silk to make the Belly Dancer Shoes. I got two already from Scorching Sands and Sundry Oasis. 

Ohhhhh... nevermind. That's a damn well hidden secret area we have here.

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I am on a laptop that doesn't have a Scroll Lock function. In other games, I am able to bind my arrow keys normally. But it turns out in this game, I need to first turn off Num Lock in order to bind the arrow keys.

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Found a bug with the Rebuild. Seems like after you've bought clothes for Annie you can keep on buying them over and over again if you exit and re-enter the shop, leading to wastage of rubies.

Also, arrow keys seem to be unbindable for controls. Every time they are set to an action, they come out as "PRINT" which I assume is the Print Screen key.

Have I obtained everything in the demo? I have gone through the first level about 3 more times afterwards and found nothing else.


I must say, the sheer amount of animations for different situations present in this game is quite amazing. It's like every run I did, I discovered a new sex animation from the monsters. Only thing I would say could be improved is that the red goblins could appear red in the animations instead of green... and maybe also a Gallery option down in the future.

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Loved playing the demo. My only complaints are that there is too much of a delay in doing attacks after pressing the button. I wish it were a little more instant, and also the Goblin Chief's club attack has WAY too much of a range, to the point where I was standing 10 metres away from the enemy and he still managed to knock me down.

Found a few bugs:

- The girl would randomly get stuck while moving, requiring you to release the currently pressed movement keys and pressing them again to make her move

- Sometimes she would dash in the opposite direction of where I was facing. 

- Wearing the Sweet Dream Choker makes the Goblin Chief not want to fuck you at all. He just stands there completely idle.

- Burn Damage continues to tick even when in the pause menu.

BTW, what do those statue things do which say "This might be important..." when pressed with the D key?

same tbh, the old one was much more adorable

There's a part where Liam says "Oh, great Celestian sword! Head my call!", "Head" should be "Heed"

I will need to comb through the dialogue again at a later time to find more.

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That subtle breast expansion during the slime suit hp regen event is very epic. Let's have more of that, and more enemies like the Rock Spitter please. Multiple enemy stuff is always the best.

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Hmm I swear I had tried combining those two together. Btw there are a few grammatical issues in the scene with Liam and Celica in the new zone.

Is the Skill Reset book just there as a tease for now? Because I haven't found any sort of wallet upgrade that increase the maximum amount of coins to 1000 yet.

10/10

I have three tips which might help you:

You can make Energy Potions out of Restless Mushrooms which will eliminate the need for you to go back and sleep.

You can ask Nel to help you out in fighting monsters. If your allure level is 0, she will automatically struggle against grapples and autofight for you while you do something else in the background.

You can choose to turn off monster sex completely, so monsters will stop doing grapples altogether.

You're not supposed to defeat Demoness in 'Forgotten Keep'. You must lose to her at least once in order to progress the story. Once you let her defeat you, she is going to move over to a new area called 'Keep Chambers' and will allow you to explore Forgotten Keep freely and fight Dark Knights.

Enter 'Keep Chambers' once and another cutscene will occur, after which you can try and defeat Demoness with no repercussions. She will give you the Darkbomb spell but still remain there for you to Talk to or defeat infinitely.

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Keep on buying out his stock completely every single day, until a cutscene occurs the next time you access his stall.